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Weekly Status Report, W13/2012
Here's a short summary of Mozilla-related work I've done in week 13/2012 (March 26 - April 1, 2012):
If you're not convinced yet that HTML5 apps and games can be absolutely great, then check out BrowserQuest, a retro-style real-time multi-player game built on <canvas> and WebSockets among other technologies - which Mozilla has announced recently. This is mainly a demo to show what can be done and it's intentionally made to be hackable, there's even public descriptions of how to mod it directly in the browser with Firefox Scratchpad floating around already.
- CSI:Mozilla / CrashKill:
Some slight updates for arewestableyet.com.
Laid out the explosiveness algorithm in math form for actual implementation.
Investigated a possible regression range for a Naomi Internet Filter crash.
Discussed Fennec crash reporter UI.
Stayed in the loop on a couple of crash regressions on desktop and mobile trunk, fortunately a ton of good work going on there!
Fleshed out CrashKill's Q2 priorities for Socorro some more.
As every week, watched new/rising crashes, caring that bugs are filed where needed. - SeaMonkey:
Worked on ad-related changes on seamonkey.at in relation to some for-now-not-public internal project going on. - Various Discussions/Topics:
Potential Mozilla CoC, Kilimanjaro, FF 3.6 EOL and updates to newer versions, background tabs, Android XUL builds, permission/security model proposals for B2G, WebAPIs, WebRTC, Firefox download size, etc.
If you're not convinced yet that HTML5 apps and games can be absolutely great, then check out BrowserQuest, a retro-style real-time multi-player game built on <canvas> and WebSockets among other technologies - which Mozilla has announced recently. This is mainly a demo to show what can be done and it's intentionally made to be hackable, there's even public descriptions of how to mod it directly in the browser with Firefox Scratchpad floating around already.
Entry written by KaiRo and posted on April 4th, 2012 19:39 | Tags: L10n, Mozilla, SeaMonkey, Status | no comments | TrackBack
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