Here's a short summary of Mozilla-related work I've done in week 34/2012 (August 20 - 26, 2012):
- CSI:Mozilla / CrashKill:
Kept track of crash/hang stats regarding the Flash 11.4 release - looks like they improved on crashes somewhat, but not too much on hangs.
Cared that another patch for correlation versions makes it into Socorro for release week.
Stayed in the loop on getting B2G crash reporting up - basic Socorro support now landed, but channel/symbol corrections are needed to improve on that.
Converted my device crash report to using the DB instead of CSVs, that means that now all my reports feed from PostgreSQL and are off the CSVs.
Kept track of trunk crash regressions so we hopefully don't carry them into Aurora.
Poked people about high-profile crashes in Firefox 15 for Android and managed to get them to push the fix into the last beta.
Also poked people about another Android crash, which isn't new for 15, though, and will only be fixed in 16.
Brought Naoki up to speed on B2G crash reporting and mobile crash developments in his absence.
As usual, watched new/rising crashes, caring that bugs are filed where needed, and made sure my custom reports keep working well. - German L10n:
Reviewed the rest of L10n work for Firefox 16.
Also brought core and SeaMonkey into sync with trunk in preparation of the uplift of 17 to Aurora. - SeaMonkey:
Tested the BananaBread demos in SeaMonkey and filed a bug on things not working there yet. - Themes:
Finished and uploaded the 2.12 versions of EarlyBlue and LCARStrek, matching the Mozilla 15 train, waiting on AMO approval now. - Various Discussions/Topics:
BananaBread demo and Linux, GitHub issue tracker vs. Bugzilla, WebRTC crash, etc.
The Firefox 15 releases we just shipped for desktop systems and Android (phones
plus tablets!) are surely worth checking out - fewer add-on memory leaks, improved developer tools, Android tablet support
and more are really nice highlights of this update.
What thrills me most though is that web technology is improving to make a lot of things possible in a website or web app that almost everyone thought to be impossible previously. And there are demo games to showcase those features, like
BrowserQuest, which works nicely on desktop as well as mobile devices, and - hold your breath - a first-person shooter running smoothly
in the browser! See
Lawrence's blog post for more about that "BananaBread" demo, and a link to test it yourself (for the latter, you'll need Firefox 15 or newer, on Linux possibly even Firefox 16).
Seeing that in action, I have no doubts any more that the web can be a great platform even for gaming (and all that without OS boundaries mattering).